One Piece: Treasure Cruise is an Alternate Universe (AU) site where the straw hats and all the other famous pirates of the animanga do not exist.
The Time frame for the site is around the same time frame of the Animanga so the technology and such are on par with what is seen in the show though some advances can be made within reason of course.
There should be no mention of cannon characters as none of them exist and although there may be certain things that are similar to the animanga as this site is based off of it, the animanga is not considered cannon on this site.
Plot
Seventy years ago the three way war going on within the sky was still happening with high casualties on all sides. Because of this a truce was initiated. Each island would have its own independence away from rule of the other islands. The truce would hold so long as they stayed on their respective island and did not venture off into the territory of the other islands. Although there have been news about multiple Birkans, Shandians, or Skypieans dying while on one of the other islands the open, all-out fighting has stopped and a lot of the killing has been toned down. However, this has not stopped many sky islanders from leaving their home in search of a peaceful life down in the Blue Oceans not knowing that they were going from one multiple century long war to another.
Around sixty years ago the revolutionaries had a secret base within East Blue on Colors Island. The secret base there was becoming so successful due to the fact that none would suspect any trouble out of the weakest ocean in the world, so much so that they would be surprised to run into high ranking officials of the revolution there. This went on for about ten years until the World Government finally got wind of the location of the hideout. The fight was brought to the base and the leader of the revolution at the time stayed behind to fight off the attack giving his people time to escape. Due to the public execution of the leader of the revolution having hurt the recruiting process for a few years it was then that the revolution decided to work through a system of council so that there would never again be just one leader of the revolution but five one for each blue and one for the Grand Line as a whole. Forty years ago people began to move back to colors island and multiple towns and villages have sprang up there each named after a specific color.
In the present time the fighting has become less open warfare and more vying for islands and power. However fighting between the revolution and the World Government still persist because of this the World Government has increased taxes. This has caused unrest in many of the civilians and has bolstered the ranks of the revolution. However in a move that no one saw coming there have been several individuals who feel as if the revolution is just as bad as the World Government and have gone to sea on their own to live by their own code and to enjoy their freedom. These pirates have sparked the Golden Pirate Era which has also sparked an increase in bounty hunters which is a fine way to earn a living and pay those raised taxes without joining the marines revolutionaries or the pirates.
Combat Based RPG
One Piece: Treasure Cruise The Problem
Blueprint is a premade Proboards v5 theme designed and built by punki of Adoxography and Pixel Perfect. Treasure Cruise is the work of the mind of The Problem. All characters and content are copyright their creators, and may not be replicated without their creators' permission. All images belong to their original owners.
Taking a break from punching walls, Karine decided to focus her attention instead on some of the boulders resting along the shoreline. A common sight on any coast, but not a sight Karine would leave undisturbed. Approaching one such boulder, she inspected it closely, patting it with her hands. The stone was easily half her (admittedly short) size. Karine stared at it closely before giving it a nod of her head.
Reaching under the stone with both of her hands, she gripped the underside in her webbed palms. Bending her knees, the Fishwoman let out a grunt as she pulled the boulder up from the ground. Trails of sand poured down off of the stone as she began to lift, straining the muscles in her arms. Her feet pressed down into the sand as she took the weight in her knees and began to lift the stone higher and higher until eventually, she pushed her arms upwards, lifting the stone over her own head.
Karine grit her sharpened teeth as she now let the rock settled down upon her shoulders, resting where she could keep it held above her head. She took a moment to find the right balance, making sure the rock would not fall. She steadied the stone and took a moment to breathe in. After taking a deep breath, she slowly began to exhale. Then, she moved.
Her knees began to drop down - but not falter - as she lowered her whole body. The weight of the rock seemed to almost double as she bent down - her knees straining to keep her body and the stone up. But nevertheless, her knees bent as far as they could while she kept the rock held up before suddenly she began to push herself again, lifting the stone up above her head once more. Her legs now began to feel a soreness in them, but Karine only gave so much as a grunt in acknowledgment. There was strain, but her body remained strong.
The sea breeze blew in across the sandy beach. The tides were calm; the waves were gently pushing in and pulling out with no roughness to them. High above in the clear blue skies seagulls cawed as they flew off down the coast. And standing in the sand was Karine clad in her blue Captain’s jacket and a toothpick between her lips.
She strolled down along the beach, not looking towards the sea but instead towards the land. Her eyes scanned the horizon, searching. It was then her eyes glanced in the direction of a cliff overlooking the beach and her lips pulled back to reveal a toothy, shark-like grin. Strolling up in front of it, she gave the rocky wall a good look up and down - as though she were sizing it up. Then, she stepped up to the wall.
One bare foot slid backwards in the sand behind her. The other remained planted in front. One arm was pulled back in by her side. The other was stretched out in front of her; her palm faced the wall. Her brows furrowed as she clenched her fist tighter. She spat her toothpick into the sand. She took a deep breath.
“SENMAIGAWARA SEIKEN!”
The rock wall shook from the impact of her fist. Rocks were dislodged by the force and kicked up dust. The thud of the rocks was softened by the sand beneath Karine’s feet. The dust slowly began to settle down as the Fishwoman cast her gaze upwards, frowning at her own handiwork. The rocky cliff overlooking the beach looked no worse for wear. A few rocks were knocked loose, but otherwise there was no sign of battle damage. Yet as Karine glanced down at her own fist, she could see where the knuckles had been bruised by the force of her own punch. A sigh escaped her.
“That wouldn’t have even broken 500 tiles!” she remarked aloud, growling. She shook her webbed hand as she glanced back at the wall. It seemed to mock her with how it stood undaunted in the face of her own strength.
"Conquer the seas and create a law in it's chaos!"
The goal of the Sharktooth Pirates is to acquire the strength and infamy to crush all other pirate crews and use that power to create more just world. The Captain isn't interested in ruling over the innocent with an iron fist, but with putting an end to those the law cannot or will not touch. All those who hold no problems with joining in this task may join.
Rules
Karine is lax when it comes to rules. Any pirate of any background may join the crew. However, those who would abuse the common people are unwelcome aboard her ship. Karine desires only those with compassion - those who possess a strong moral code. Savages interested only in brutalizing others are not needed. Likewise, Karine desires a strong sense of loyalty and camaraderie aboard her ship. That is not to say that one cannot disagree, but she is unwilling to suffer cowards who would betray their friends.
A powerful straight punch delivered using the body's physical strength, this punch is named so because it possesses enough power to break through 100 tiles. A person hit with an attack of this level would no doubt be seriously bruised if they did not try to defend themselves against it. As a result, it is capable of breaking through Rookie-level defenses.
coded by ulla
Senmaigawara Seiken
Melee
Offensive
Intermediate
Universal
Description
A powerful straight punch delivered using the body's physical strength, this punch is named so because it possesses enough power to break through 1000 tiles. This technique utilizes the water within the opponent's body to enhance it's power and thus is potentially capable of bypassing certain defenses. A person hit with an attack of this level could potentially have their bones broken by such a ferocious technique. As a result, it is capable of breaking through Intermediate-level defenses.
coded by ulla
Gosenmaigawara Seiken
Melee
Offensive
Advanced
Universal
Description
A powerful straight punch delivered using the body's physical strength, this punch is named so because it possesses enough power to break through 5000 tiles. This technique utilizes the water within the opponent's body to enhance it's power and thus is potentially capable of bypassing certain defenses. A person hit with an attack of this level could suffer severe physical injury if they did not defend themselves properly against it. As a result, it is capable of breaking through Advanced-level defenses.
coded by ulla
Samegawara Seiken
5 meters
Offensive
Veteran
Universal
Description
A powerful straight punch delivered using the body's physical strength, this punch possesses incredible power, such that the user is capable of breaking through substances even stronger than steel with no problem. A person hit by this technique would certainly not be able to just walk it off. This technique not only uses the water within the opponent's body to increase the damage, but also the water within the atmosphere, meaning that even avoiding direct contact will not necessarily save you from its impact. As a result, it is capable of breaking through Veteran-level defenses.
coded by ulla
Hyakumaigawara Mawashigeri
Melee
Offensive
Rookie
Universal
Description
A powerful roundhouse kick delivered using the body's physical strength, this kick is named so because it possesses enough power to break through 100 tiles. A person hit with an attack of this level would no doubt be seriously bruised if they did not try to defend themselves against it. As a result, it is capable of breaking through Rookie-level defenses.
coded by ulla
Senmaigawara Mawashigeri
Melee
Offensive
Intermediate
Universal
Description
A powerful roundhouse kick delivered using the body's physical strength, this kick is named so because it possesses enough power to break through 1000 tiles. This technique utilizes the water within the opponent's body to enhance it's power and thus is potentially capable of bypassing certain defenses. A person hit with an attack of this level could potentially have their bones broken by such a ferocious technique. As a result, it is capable of breaking through Intermediate-level defenses.
coded by ulla
Gosenmaigawara Mawashigeri
Melee
Offensive
Advanced
Universal
Description
A powerful roundhouse kick delivered using the body's physical strength, this kick is named so because it possesses enough power to break through 5000 tiles. This technique utilizes the water within the opponent's body to enhance it's power and thus is potentially capable of bypassing certain defenses. A person hit with an attack of this level could suffer severe physical injury if they did not defend themselves properly against it. As a result, it is capable of breaking through Advanced-level defenses.
coded by ulla
Samegawara Mawashigeri
5 meters
Offensive
Veteran
Universal
Description
A powerful roundhouse kick delivered using the body's physical strength, this kick possesses incredible power, such that the user is capable of breaking through substances even stronger than steel with no problem. A person hit by this technique would certainly not be able to just walk it off. This technique not only uses the water within the opponent's body to increase the damage, but also the water within the atmosphere, meaning that even avoiding direct contact will not necessarily save you from its impact. As a result, it is capable of breaking through Veteran-level defenses.
coded by ulla
Ougi: Buraikan
25 meters
Offensive
Legendary
Universal
Description
Quite possibly the most deadly technique of Fishman Karate, this technique requires that the user take hold of a handful of water. Then, after carefully aiming for the opponent, they thrust their hand forwards in a knife-hand strike, firing the attack. When the water that shoots from the hand hits its target, it deals devastating amounts of damage as it drills through the opponent. An attack of this magnitude is capable of shattering diamond with ease. As a result, it is capable of breaking through Legendary-level defenses.
coded by ulla
Soshaku
Melee
Offensive
Rookie
Universal
Description
A deceptively simple technique wherein the user reaches out with their hand and grasps a part of the opponent's body in their grip. While this may not seem like much at first, the user then utilizes their inherent Fishperson strength and grips the part of the body tightly enough that if not removed, they could potentially fracture or even break the bone. This can also be used on non-human surfaces such as wood to break it. As a result, it is capable of breaking through Rookie-level defenses.
coded by ulla
Appakushi Chokka Koro
Melee
Offensive
Rookie
Universal
Description
This technique can only be performed underwater, and only on a creature not native to an underwater environment. While underwater, the user grabs the opponent and swims directly downwards. As they dive down deeper and deeper, they take advantage of the change in pressure and let it ravage the opponent's body as they struggle to breathe.
coded by ulla
Kaimen Wari
25 meters
Offensive
Intermediate
Universal
Description
The user delivers a chopping strike to the surface of a body of water. In doing so, they send a sharp, blade-like wave that travels in a straight line directly towards the opponent. This blade like wave isn't quite like an actual sword, but the sheer blunt force trauma can seriously injure an opponent if they take it directly. As a result, it is capable of breaking through Intermidate-level defenses.
Karine is a short woman with a chubby frame - wide hips, a sizable chest and a pudgy stomach, though despite her appearances much of her is built of strong, solid muscle - particularly in her arms and legs. Her skin is a brown, tan colour, though a notable feature of her skin are discoloured stripes that appear across the bridge of her nose, her arms, her legs and her back. These stripes are a darker brown than the rest of her.
Like any Fishwoman, of course, Karine also possesses numerous fish-like qualities - a set of sharpened teeth, a large dorsal fin protruding from her back, several smaller fins on her elbows and calves as well as webbed hands. Her eyes are sharp and focused, with dark brown irises. Her hair is black, short and unkempt.
In terms of clothing, Karine mostly wears a cream-white shirt, an orange sash around her waist, black shorts that reach down to the knee and a blue Captain's coat with a golden trim.
■ Personality
Likes
Fighting
Rum
Seafood
Gambling
Dislikes
Losing
Hangovers
Chocolate
Other Pirates
Habits
Karine has a tendency to carry a toothpick in her mouth - a must-have for keeping her teeth clean!
Karine often has a tendency to crack her joints - particularly her neck. She does this to loosen herself up for a fight!
Karine's always been the kind to get bored easily, so any time she's forced to sit still, she starts tapping her fingers against anything nearby!
Fears
Death
Isolation
Overall
Many would describe Karine as a hedonistic woman; often caught up in pursuing her pleasures, Karine has no qualms with indulging herself in any of her pastimes, from drinking to eating to swimming to fighting. As a result, Karine is something of a laid-back thrill-seeker. Although she's more than willing to throw herself into all kinds of danger for the sake of an adrenaline rush, she's also the kind of person to readily embrace the idea of sitting down and chilling with someone she likes and just hanging around for hours. She can be blunt, but never intentionally mean - if anything, she's an incredibly friendly person who simply wants to have fun and hang around like-minded people.
Of course, this is only one aspect of Karine's character. Beneath the hedonism and thrill-seeking is a woman who is incredibly compassionate. She cares greatly for the people around her and is willing to help out almost anyone who asks for her aid. That's not to say that she isn't skeptical - she makes certain to know exactly what she's stepping into first - but she's more than willing to help out those who can't help themselves. And when it comes to her friends, Karine is willing to go above and beyond the call of duty to support and aid them. Even if it means throwing her life away, she's not afraid to do anything for her friends.
But of course, this compassion for others is fueled by a burning hot sense of morality. Karine is not compassionate in spite of her anger - she is compassionate because of it. She sees a world around her where the most heinous criminals are committing atrocity after atrocity while those who are tasked with taking them down are mired in corruption. There is not a day that goes by where Karine is not furious with the state of the world she lives in, but Karine is determined to make a change. She intends to become Pirate Queen and take down all those who would harm the weak. She is willing to accomplish this goal no matter what.
Of course, it must also be said that Karine is a woman mired in guilt. She made some bad choices and ended up getting someone she loved killed. To this day she harbors incredible guilt over her role in her love's death and seeks desperately to atone for her "sin" however she can. If she must martyr herself to the cause of eliminating evil in order to be cleansed of that "sin", it is a sacrifice she will gladly make.
Long before Karine was born, her parents as well as her grandmother left their ancestral home of Fishman Island and decided to travel up to the surface, where they eventually settled on the island of Las Camp - an island in West Blue where the World Government had previously set aside as a plot of land available for the people of Fishman Island to populate many years previous. It was here that her parents settled down with her grandmother and set up their own modest business as fishers. Day in and day out they would go out into the ocean and catch fish to sell off for a profit. After several years of work, they managed to find a sense of stability as they established a place for themselves within the market. It was shortly after this that Karine herself was finally born.
While Karine was young she spent most of her time in the care of her grandmother, Charlotte. Her grandmother - a trained expert in Fishman Karate - took to teaching the young child the basics of the art, thinking that Karine would enjoy it just as she did in her youth. Just as she thought, Karine took to it quickly and soon they established a sort of schedule to her life - Karine would wake up every morning, have breakfast, train until her parents returned home and then sit down at the table to eat her dinner. At such a young age, Karine's life seemed all set out for her. Yet all the same, as much as she enjoyed training with her grandmother and sitting down to dinner with her parents, her life still felt oddly... Lacking. Karine may have still been young, but she still felt like she didn't have any sense of direction to her life. She had plenty of fun, but it felt devoid of meaning. At least, up until she met Penny.
One day, while Karine was walking around town, she stumbled upon a young Human woman being harassed by a bunch of the local lads. Already somewhat of a feared name around town for her roughness with the other boys, Karine jumped in and scared off the would-be harassers. After comforting the girl, she learned that she was the daughter of a notable Marine Captain who lived on the island and that she went by the name of Penelope - or "Penny" for short. The two quickly seemed to connect to one another, becoming fast friends as they started hanging out and traversing every inch of Las Camp.
Penny herself was a shy young woman who constantly seemed to second-guess herself. It was often that Karine would drag her around the island, getting her to take part in all sorts of things from swimming in the local lake to playing pranks on the local lads (Although Karine always seemed to get the blame exclusively). But sometimes they would sit back and simply watch the stars together and Penny would talk to her about her dreams of becoming a Marine Captain just like her father. Despite Penny's lack of confidence in herself, Karine always admired her dedication and ambition. Karine always felt like she was just drifting along for the ride, but Penny was dedicated to the idea of charting her own course. Inspired by her, Karine decided to join Penny in becoming a Marine, believing that it would one day help her figure out what she wanted to do.
And so, when the two girls reached the age of 16 they shipped off for the Marines' 80th Branch to enlist and train to be proud Marines. For the next year the two trained hard to live up to the standards of the Marines. Karine took to the physical tests with ease - already a skilled fighter thanks to her grandmother's tutelage. Penny, on the other hand, found herself struggling to keep up at every step of the way. Although by the end of the year both had accomplished their training, Penny seemed to get by by the skin of her teeth. Nevertheless, both Karine and Penny found themselves being taken aboard the ship of Marine Captain Lloyd.
Marine Captain Lloyd was an interesting man, if nothing else. He never seemed to be able to sit still for more than a moment at a time. He always seemed to be distracted by every little thing, but to the Marines under him, he was a kind and caring man who encouraged and supported them every bit as much as they supported him. Under Captain Lloyd, Karine and Penny sailed all across the West Blue. Through traversing the West Blue under his command, Karine began to find herself becoming interested in seeing the world. She'd never stopped to think of just how vast a place the world she lived in was, but now she wanted to sail around the world - including the Grand Line. But as Karine soaked in the marvels of the world around her, Penny continued to languish under the weight of her own insecurity.
It was around this point that Karine and Penny's relationship began to strain. Penny was growing jealous of Karine's continued successes as a Marine while she continued to trail behind, feeling like she was only barely keeping up. Little by little, Penny began to distance herself from Karine, hoping that if she did so, she would stop feeling so terrible about her own progress. But such an action served to only make Karine feel like she'd done something to push Penny away. The two struggled to communicate with one another about their problems until eventually they had a large argument. The two seemed to go out of their way to avoid one another afterwards, though both felt horrible about what had transpired. That was when the two were suddenly called away on duty.
Pirates had launched an attack on a small town in West Blue. Captain Lloyd's ship was the closest ship to the town and so Karine and Penny both accompanied the rest of the crew as reinforcements. As soon as they landed, however, it became clear that the town was like a warzone. The Pirates and Marines fought desperately against one another, with Captain Lloyd taking on their Captain. Karine and Penny both were tasked with evacuating some of the villagers from the battlefield when suddenly, Karine was struck in the leg by a stray bullet. Injured badly, Karine struggled to keep herself on her feet while defending against the Pirates. That was when Penny opted to swap out with Karine, telling her to aid the evacuation while she held off the Pirates. Karine objected at first, but eventually relented. As Karine led the villagers to safety, Penny managed to successfully fight off the Pirates until their crew decided to retreat.
Following the battle, Karine went in for medical treatment, only to run into Penny again. The two took a few moments to sit down and apologize to one another for their falling out. Both quickly forgave the other and the two began their relationship anew right from where they had left off. For the next few years the two worked together as an inseparable team, conquering all sorts of challenges together. It seemed like nothing could stop them. But all good things had to come to an end as shortly after Karine's twentieth birthday, their mentor - Captain Lloyd - was found dead. Worse still, the prime suspect in the murder was none other than Penny herself.
Despite both Karine and Penny's insistence that she was innocent, evidence had been planted against her pointing to her as the murderer. The two fought desperately in court to prove Penny's innocence, but it mattered little. After a week of investigation, it was decided that Penny was guilty of treason and murder and she would be sent to Impel Down to serve her sentence. But Karine's loyalty was to Penny first and so, against all reason, she decided to break Penny out of her cell and escape away with her. And so the two raced across the island to escape the rest of the 80th Branch of the Marines. The two were careful not to kill anyone as they still saw them as allies. But even so they found themselves hunted down by every single man and woman present. Eventually the two managed to make their way to a boat, but it was at that time that the two sustained heavy gunfire. After managing to sail away into the ocean and escape the Marines, however, Karine discovered that her efforts were all for naught. Although Karine herself survived, Penny eventually passed away from blood loss within the small dinghy they'd run away in.
After giving Penny a burial at sea, Karine swam across the ocean with poorly-treated wounds until she passed out. When she awoke, she was sitting in a ship's brig with a collar around her neck. It was soon explained to her that she was now the slave of a pirate looking to become King of the Pirates - a man by the name of "Dreadful" Dalkey. The collar around her neck was a means of assuring her loyalty - if she were to rebel, it would detonate and blow open her throat. With nothing else left to do but still unable to let go of her own life, Karine began to toil away as the servant of an awful Pirate. She couldn't even bring herself to despise it - she felt empty following the death of her friend Penny. But as she served aboard the ship, she began to take notice of all the other slaves around her - fishermen and young teens who had been captured and forcibly enslaved. And Karine remembered Penny's devotion to justice. And all at once, Karine's rage revived a fire within her. Taking matters into her own hands, she orchestrated a plot to grab the keys to her collar off Dalkey and managed to organize a mutiny against their slavemaster. Karine herself took on the pirate and brutally killed him, but not before declaring that she would become Pirate Queen so that she could wipe the seas clean of men like Dalkey. And so, Karine disbanded Dalkey's Pirates, letting the slaves go free.
Since then, Karine has wandered the seas in search of her own crew, seeking to bring about Justice on a bloody sea and find whomever was responsible for framing Penny so that she could avenge her herself.
■ Combat
Special Abilities
Fishperson Physiology
As a Fishwoman, Karine already possesses incredible physical strength on land compared to ordinary Humans, such that her regular attacks possess the same level of strength as the average Rookie-level technique. However, when submerged in the water her physical strength, speed and durability are all magnified, allowing her to let loose with every last drop of power that she has. Her strength becomes such that her regular Rookie techniques become as strong as anyone else's Intermediate techniques.
Shark Teeth
Befitting a Tiger Shark Fishwoman, Karine possesses a set of razor-sharp teeth with incredible biting power, enabling her to bite her way through surfaces ordinary humans wouldn't be able to break through sheer jaw strength alone, such as wood. But the real advantage to her teeth is their ability to grow back. Whether Karine chooses to rip a set of her own teeth out or whether they're broken by someone else's force, Karine can regrow a new set quickly without any cause for worry.
Navigational Skills
As a former Marine, Karine was trained in the ways of navigation. Karine knows her way around leading a ship across the Blue Seas. Taught how to follow sea charts and maps as well as how to chart her own, Karine has a great knowledge of navigation that has aided her in her travels greatly.
Devil Fruit
N/A
Inventory
■ Rucksack ■ Pair of Dog Tags ■ Navigational Tools ■ Baby Den Den Mushi