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Human beings are the dominant race in the world, as they outnumber most other races, and are usually among the most technologically advanced and organized of the races. Most islands are inhabited by humans, even in the Grand Line, where most of the stronger races such as the fishmen and giants are found. Humans come in a range of sizes, ranging from "normal" to much taller. Some are extremely tall with the tallest being around twenty-two feet tall. far surpassing an average human's height by roughly five to six times. However, these humans remain small compared to giants.[break][break]
Most of the inhabitants of the One Piece world are normal humans and are one of the weakest races on the planet. While the average human is as weak as in real life, with enough training, they can become Superhumans, which is akin to normal humans with high levels of physical strength. They can also train to gain incredible abilities. Some humans have demonstrated that humans can learn Fishman Karate, despite not being Fishmen themselves. Many humans have developed a variety of martial arts styles to defend themselves with such as Black Leg Style & Hasshoken. Additionally, humans often wield swords and other weapons to compensate. Several human swordsmen are shown to be extremely powerful individuals. In addition, normal humans are more likely to consider eating Devil Fruits to compensate for their lower physical abilities.[break][break]
Humans are also known for their intelligence and as a result, can compensate for their lower physical abilities by outwitting their opponents or using their intelligence to figure out how to use their opponents' weaknesses/strengths against them. Several humans are geniuses in science and engineering, allowing them to develop unique powerful weapons & gadgets, or use their knowledge of various sciences (from biology to meteorology) offensively. While a normal human is physically much weaker than races like giants and fishmen, their wide range of attacks, skills, and abilities allow them to become versatile fighters. Even with the physical strength of other races taken into account, there are a handful of humans who can become strong, whether through physical prowess or tactical thinking.
Giants are a race of beings that vastly overshadow the other known races of the world in size. The most commonly known giants are those from the island of Elbaf.[break][break]
Being giants, they are giant humans in appearance, although many giants have been noted as having more exaggerated proportions and features than most humans. They are so large that when they cry, their tears can cause large areas on the ground to appear flooded. Many giants from Elbaf are based on Vikings in both design and beliefs, though there are also giants from elsewhere that do not share that theme.[break][break]
They are not to be confused with large-sized humans, to a giant these large humans are no more than "oversized ants." Large-sized humans at their tallest reach knee-height of a giant, a normal human only can reach as high as the ankle in comparison. Certain giants, are bigger than average giants by roughly four times that of an average giant, and can grow horns out of their heads, and can have unique skin colors as well (such as pink or yellow). Giants of considerably short stature can also exist as well.[break][break]
All giants can live for up to three times longer than human beings. They are a strong and almost unstoppable race, the average human cannot stand up to them, making them both ideal guards and deadly warriors. Just as large-sized humans have an advantage against "normal" humans, large-sized giants have a huge advantage against "normal" giants. Large-sized humans, even those with great strength are usually just too weak to take on a giant, most giants thus far have either been taken down by the strongest of the human fighters, or by tactics; thus far the most common method to take them down is using one giant against another.[break][break]
However, while they are incredibly strong their size is also their biggest disadvantage. The larger giants are so big that they make for easy targets during battles. Another disadvantage is space, as giants need room to maneuver themselves without damaging buildings or stepping on allies.[break][break]
The majority of giants seen so far believe that to die in battle is a great honor and that duels are sacred battles between the strong to determine who wins the favor of the Gods of Elbaf. Upon returning to Elbaf after a victorious battle, the winners are treated as heroes. However, not all giants believe that fighting and dying in battle is a great honor. Another note is that due to their longer lifespan, they tend to treat time differently than humans. Whereas 50 years to a human would be a lifetime wasted, to giants 50 years is only 1/6 of their potential lifespan. As such, a vow that results in them losing 50 years of their life can be seen by them as "nothing". Giants can be anywhere from 25ft to 100ft tall. Giants as a race perk can start with a strength SA that does not count toward their starting SAs (though this is not a requirement). If taken the giant cannot get a speed SA.
Dwarves are an extremely small sentient race, usually around one foot tall. In comparison to an average-sized human, their height difference is approximately the same as that between a normal-sized human and an average-sized giant. They are mostly human in shape, apart from having a thick fluffy tail and chibi-like proportions, and often have pointed noses. Despite their small size, dwarves possess great strength, with a single dwarf being able to easily destroy a building. They are very fast, enough for them to disappear in the blink of an eye, making it nearly impossible for a normal person to see them. They are known as great cultivators as they stated that they can cultivate any plant, as evidenced by the abundance of plant life on Green Bit. Dwarves are shown to be extremely gullible and trusting, easily convinced to believe anyone, even if they are lying. As a race perk a dwarf may start with an SA that affords them strength and speed however, the SA must also state that they are extremely gullible with a direct correlation to how strong and fast you are to how gullible you are.
As their name suggests, all members of the Longarm Tribe seen so far have two elbow joints on each arm, which results in them having abnormally long arms. Furthermore, most members wear Chinese-style clothing, with a kanji on the front. The kanji varies from person to person. Other than that, they have the same appearance as normal humans. Though they can keep their extra joint tucked above their shoulders which gives them the appearance of unusually long shoulders. the tribe's combat style revolves around their long arms and extra joints. As an added racial benefit their long arms being around 6ft they have extended melee range for any technique that uses their arms.
As their name suggests, they are a race of very long-legged individuals and because of this, they are very tall and outsize the average human greatly (although they are nowhere near as tall as giants). The incredible long legs of the Longleg tribe endow them with not only height but incredible leg strength as well, and those who are hit by the legs of a Longleg fighter consider them to be like metal whips. As an added race bonus the legs being around 6ft long have added range to any melee attacks that use their legs.
Not much is known about the Snakeneck tribe. However, as the name suggests their necks are unusually long and powerful. As an added race bonus any melee attack that uses the 6ft long neck has more range than normal.
Minks are humanoids with animal features. Similar to fishmen and merfolk, each individual takes after a specific animal. So far, the animalistic traits of the minks have all been fur-covered mammalian. As such, fur, which they refer to as 'mink' (hence their race's name), covers most of their bodies and is considered their pride and joy. Females tend to look more like humans, while males tend to look more beastial. In some ways, they resemble Zoan Devil Fruit users' hybrid forms. They possess humanoid hands and feet, but those based on animals with paws will also possess paw pads on their palm and up to their first knuckle. It is unknown if the same applies to their feet, as they tend to wear shoes and it is rude to ask.[break][break]
Minks have a variety of abilities like humans. Some are very agile and can leap incredible distances, while others are incredibly burly and strong. Overall, it seems that a mink's strength is dependent on the animal they take after. They have also shown to be extremely stealthy if they choose to be. All minks are natural-born fighters who can use a skill that produces electric shocks known as Electro from a young age and maintain their strength in old age. As an added race bonus Mink can start with an SA that grants them Electro that does not count toward their starting SAs. This also comes with the ability to transform into their Sulong form by looking at a full moon for an extended period (full post). During the Sulong transformation, the mink's hair grows exponentially as well as its body becoming significantly larger, and they emit an electric charge. Along with their altered appearances, their strength and speed are also vastly increased. The strength of Electro is also increased greatly. Whereas before a casual attack may simply inhibit the opponents with paralysis, after the transformation, it is easily capable of knocking out several opponents. Without proper training to suppress their feral urges, minks will lose their minds and rampage indiscriminately. Also, using this form for too long can cause severe exhaustion or even death. A mink can return to its original form if the moonlight is blocked from its eyesight.
Fishmen are one of two humanoid species that inhabit and rule the seas (the other being the merfolk). Fishmen are more fish-like than merfolk, usually looking like a combination of a man and a fish or other aquatic creatures, such as an octopus, manta ray, or saw shark; however, they still have legs. They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on the species, they may have multiple limbs (mainly extra arms). Size may also differ greatly between individuals ranging about the same as humans though most Fishmen are about the size of tall humans on average.[break][break]
Fishmen have gills near their necks, which only work when they are in the water. On land, they can breathe with their lungs as humans do. However, their gills cannot breathe in air, like a normal fish cannot breathe in air through their gills. So covering a Fishman's nose would suffocate them in the air.[break][break]
Even though fishmen are part fish (or at least closer to fish biologically than humans) and have been considered such by prejudiced humans in the past, they are still mammals and give birth to live young. Fishmen are also able to modulate the sounds that they make enabling them to speak in the same language as humans as well as the ability to talk to other animals such as whales showing that a Fishman's larynx appears to be far more adaptable and capable than a human's.[break][break]
They are physically ten times as strong as normal humans from birth (meaning a normal Fishman baby is ten times as strong as a normal human baby) and this difference is magnified underwater, where a human's power is cut in half, while fishmen not only are completely unhindered but are even strengthened. As a whole, amid battle, the Fishman race can be considered unstoppable in their natural habitat - the sea. As well as being powerful they can still talk underwater and cannot drown. However, breathing air into their gills makes them suffer as a normal fish would. While they can use their gills to breathe in the water, they have to switch back to their lungs to breathe in air. However, a Fishman who has eaten a Devil Fruit loses its ability to swim.[break][break]
Like Mermaids, Fishmen also possess the ability to communicate with sea creatures. In particular, Fishmen seem adept at communicating with large sea monsters and possess a unique capacity to bring out the primal rage in such creatures. Of course, the animal being induced has to be at least somewhat willing to comply. it should be noted that just as with Mermaids, Fishmen are still for some reason unable to communicate with Sea Kings.[break][break]
Fishmen often have unique abilities, matching those of the species they are based on, that make them further superior to ordinary humans outside of the physical strength difference. As an added race bonus Fishmen can start with an SA that affords them added strength, speed, OR durability when out of the water but when submerged they get a large boost to all of the above. As well as the ability to breathe underwater and access to the special abilities their species would grant them.
Merfolk are one of the two major races that inhabit the sea (the other being the Fishmen). Just like the mermaids and mermen of folklore, their upper half is that of a human while the lower half is that of a fish. Mermaids may walk normally on land as when they are thirty years old, their tails split into two. Like the fishmen, they are based on the different fish of the sea. Two mermaids of a similar species can also have very different looks.[break][break]
It appears the mermen can retain more fish features in the upper body than the mermaids. It is also possible for merfolk to have webbing between their fingers like fishmen. Unlike fishmen, merfolk do not eat meat or fish of any kind, aside from shellfish, so they remain primarily vegetarian. However, it is unknown whether this is a biological or cultural practice.[break][break]
While merfolk seem to vary as much as humans do, many of the male merfolks carry tridents. Merfolk are the fastest swimmers in the sea. The merfolk can talk to fish and call out to them with a sound wave, which is only audible to them. Despite this, however, and for reasons as of yet unknown, merfolk are unable to talk with Sea Kings. Merfolk also seem to have developed a fighting style unique to their race (like Fishman Karate) known as Merman Combat which seems to involve the manipulation of water. Merfolk can start with a free racial SA that allows them to speak to sea creatures and split their tail fin in two to walk on dry land the SA also increases their movement speed while in water as well as letting them breathe underwater.
Skypieans are the people who come from Skypiea Island. The Skypieans are mostly a non-aggressive race who live peacefully on the Sky Islands so long as you are not a Shandian or a Birkan. They use dials for everyday use, such as cooking. They have small wings similar to the ones found on the backs of the Shandia. They greet each other by saying 'Heso' often while putting their hand against their head and sticking two fingers up.[break][break]
Their wing style is very different from Birkans, styled closer to the Shandia wings. Their wings tend to have shorter feathers that are slightly less in number than a Shandian, often these feathers are thicker and more rounded. They are so close that at times the wings appear to be identical. However, the main difference between Shandians and Skypieans is that Skypieans often have lighter skin tones. They wear more simple civilian-looking attire than the Shandians and Birkans.[break][break]
While seemingly physically weaker than the other sky races, they are more organized and are the most civilized. Their strength is in their more caring nature, organization, and resource access. They follow the Leadership of their ruling governor (whom they call 'God'). They rarely question the actions of their ruling caste. To the Skypieans, the ground from the Blue Seas below (which they refer to as 'Vearth') is sacred as plants do not grow without it in Skypiea. Skypieans can choose to start with a racial SA that does not count to the limit of starting SAs that allows them to fly short distances and about 15ft in the air which can be trained to allow for actual flight.
The Shandians are a tribe of people who also live within the Sky Islands. Their dress generally resembles that of Native Americans and their skin is often decorated with tattoos that cover large areas of their bodies. Their wings are similar to those of the Skypieans' in shape and upward direction, however, they tend to have several more feathers, which are longer and have a more defined shape than the Skypieans'.[break][break]
Shandians were once a part of the Blue Sea and their island made up a small part of Jaya. When they were shot into the sky, they soon found themselves as enemies to the Skypieans and Birkans and entered their deadliest conflict for centuries for their homeland. The Shandians are a very dedicated race, whose worship and determination have held their people through the toughest of times. They are skillful warriors who often fight fiercely and are loyal to their tribe. Like the other sky islanders, they may start with the free race SA of flight though under the same restrictions as the other islanders.
Like the residents of Shandia and the residents of Skypiea, Birkans are endowed with wings on their backs. However, they are differentiated from the other two races by how their wings face downwards. Residents of Birka have a deal of variety in their appearance. Some of them possess goat-like facial features, having floppy growths resembling goat ears (though they also have normal human ears) and small horns. Unlike Skypieans and Shandians, the people of Birka tend to dress in long white robes, gowns, and other quasi-religious vestments. Birka was said to be home to many strong warriors. Like the other sky islanders, they may start with the free race SA of flight though with the same restrictions.
A Cyborg is a human or another life form that has been modified with machinery and metal for better functioning. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere in the body.[break][break]
Cyborgs have mechanical parts, which are usually visible on the outside. Though some appear to be sleeker and have no visible cyborg parts, this seems to be more out of preference than skill (though skill sometimes factors into it). Aside from this, they may appear as a normal human or animal on the outside. Modifications may be more apparent when they receive wounds as they may leave their mechanical parts exposed.[break][break]
Cyborgs are rare, as the technology required for their creation is somewhat advanced. Though they have mechanical parts, so long as their brain is not altered in any way, these cyborgs maintain their free will. Cyborgs with their brains modified lose their free will. This leaves them "dead", reducing them to being nothing more than a tool. They can also be made from the corpses of the dead as well as the bodies of the living. The one thing they all share in common is they are still capable of bleeding.[break][break]
Their mechanical parts put them at a high advantage against normal humans, their strength is normally far greater than a normal human and each cyborg is essentially a living weapon. Those who are cyborgs often have an advantage in battle, as they are more powerful than regular humans in both offense and defense.[break][break]
Amongst the cyborgs themselves, capabilities and power vary per individual design; more advanced models may be superior to less advanced cyborgs. Often Cyborgs can be mistaken for Devil Fruit users given their abilities, although this does not prevent cyborgs from actually obtaining Devil Fruit powers.[break][break]
A cyborg with Devil Fruit power will be placed above the overall capabilities of another cyborg of the same design. Due to the rules of Devil Fruits, copying the exact abilities of one Devil Fruit to another of the same model of a cyborg is impossible. Another advantage they have is being able to recover completely after receiving what may be otherwise lethal damage to normal non-cyborg individuals. They can also be repaired, modified, and upgraded in ways humans cannot.[break][break]
Even cyborgs are not without certain flaws that leave them vulnerable since the modifications that they have received are generally man-made, there are usually some limits to the extent of what they can do. It is later revealed that, given that they were originally flesh and blood, vestiges of their former states remain within a cyborg's body. Because of that, they can be heavily injured if they receive internal damage.[break][break]
Another weakness that cyborgs share is that unless they are modified, they do not grow stronger. One other weakness that the cyborgs whose personality is erased seem to share is that they seem unable to feel pain, and thus unable to realize when they are in danger, though while their sensors and programming may counteract this to an extent (depends on what their programming is). Cyborgs share the racial SA with whatever race they started as.
The Atlantean race is a race of people that look extremely similar to humans but have the underwater breathing and speed of the Fishfolk and Merfolk races. Because of this, they believe themselves to be closely related to the Fishfolk and Merfolk and have been rumored to be a crossbreed of the underwater races and other races. Because they vary in size from small humans to small giants this claim is widely thought to be true.[break][break]
Their underwater capability is much like the Fishfolk able to survive the pressures of the deep and breathe underwater even though they do not have gills. No one is sure how exactly they can breathe underwater and because they do not have any fish-like qualities they are not considered a part of the underwater races by most. It has been a point of conflict between them and the World Government to the point where their home island was sunk with the use of a Buster Call. As a race perk, they get a free SA that allows them to breathe underwater and have enhanced speed when swimming as well as perfect nautical sense.
Fairies or Pixies as some like to be called (due to the people of Dressrosa believing the Tontatta to be fairies) are a race of being very similar to the Tontatta in size and stature. However, they look more like regular humans that are tiny (around the same size as dwarves) the only difference being that they are more evenly proportioned and have wings instead of tails.[break][break]
Their wings come in various shapes and sizes and because of this there is a rumor that fairies are like the Skypiean version of dwarves, neither race likes this comparison very much. Like the dwarves, they are extremely fast though they are not strong like them. As a starting race perk, the Fairies get the ability to fly as well as enhanced speed, instead of being gullible like the dwarves they are extremely helpful even to their enemies and are known to help anyone who asks for help. The more helpful they are the faster they can move.
As their name suggests, members of the Three-Eye Tribe have three eyes, with two of them a normally placed human pair and a "third eye" centrally on their forehead (horizontally in alignment with the normal two). Otherwise, they seem entirely human. Three-eyes possess the potential, with their third eye, to achieve "true awakening" which allows them to hear the "Voice of All Things".
A kinokobito is a humanoid with a mushroom-shaped body and four legs. They come in various sizes and various appearances with each one looking like a particular Mushroom found in the wild. As a starting SA each Kinokobito can produce spores from their body which instantly causes mushrooms of the same type that they look like to instantly grow within a 5ft radius (the radius can be trained to extended). Also ingesting any part of the Kinokobito's body has the same effect as ingesting that type of mushroom.
Lunarians are a race of people from the Red Line capable of creating fire from their bodies. With the creation of the world government, the Lunarians were ousted from their ancestral home using various means mainly through plague-infested "gifts" while feigning friendship. While mostly human-looking, lunarians are noted for the following distinctive traits: a pair of black-feathered wings on their back (similar to, but significantly larger than, the wings of Sky Island residents), as well as silver-white hair and brown skin. In addition, lunarians have a plume of fire near-constantly burning on their upper back, although it will go out at certain points. As a starting SA Lunarians get the free ability "Ignite" which allows them to ignite their body and manipulate the fire they create, including for the projection of concentrated fire blasts or fire-clad physical attacks. Additionally, lunarians' physiology somehow grants them tremendous vitality and resilience to harm that borders on invulnerability, allowing them to thrive in any natural environment. However, the fire on their back which causes invulnerability can only be used for two rotations at Rookie-level (gaining one rotation every level up and two rotations at Legendary rank for a total of seven rotations) However once the invulnerability is done they lose the other abilities of ignite but gain a speed boost as if they had a speed SA of the same rank. At Rookie-level you could only use the invulnerability aspect of Ignite once per thread gaining an additional use for every rank up, however, each use has a three-rotation cooldown at higher levels. Also once you reach Advanced level you can still use the other abilities granted by Ignite.
Ogres are a race of people who look a lot like humans, however, they have horns and are much taller than humans with full-grown ogres being anywhere between 10ft to 25ft tall. Ogres are known to be great fighters and while the stories of their bloodlust and aggression have been proven to be false the tales of their durability and longevity are very true. It has long been rumored that Ogres have negligible senescence meaning that at a certain point, they stop biologically aging and unless they die in battle or through disease or starvation will continue to live for centuries with the oldest known ogre having lived 1300 years before dying in battle. As a starting SA an Ogre can choose between either being completely immune to all poisons or having a healing factor (making any wound less severe by spending one post focusing on said injury. All Ogre also get a durability boost at the same level as the Ogre Race SA.
Race
Human
Human beings are the dominant race in the world, as they outnumber most other races, and are usually among the most technologically advanced and organized of the races. Most islands are inhabited by humans, even in the Grand Line, where most of the stronger races such as the fishmen and giants are found. Humans come in a range of sizes, ranging from "normal" to much taller. Some are extremely tall with the tallest being around twenty-two feet tall. far surpassing an average human's height by roughly five to six times. However, these humans remain small compared to giants.[break][break]
Most of the inhabitants of the One Piece world are normal humans and are one of the weakest races on the planet. While the average human is as weak as in real life, with enough training, they can become Superhumans, which is akin to normal humans with high levels of physical strength. They can also train to gain incredible abilities. Some humans have demonstrated that humans can learn Fishman Karate, despite not being Fishmen themselves. Many humans have developed a variety of martial arts styles to defend themselves with such as Black Leg Style & Hasshoken. Additionally, humans often wield swords and other weapons to compensate. Several human swordsmen are shown to be extremely powerful individuals. In addition, normal humans are more likely to consider eating Devil Fruits to compensate for their lower physical abilities.[break][break]
Humans are also known for their intelligence and as a result, can compensate for their lower physical abilities by outwitting their opponents or using their intelligence to figure out how to use their opponents' weaknesses/strengths against them. Several humans are geniuses in science and engineering, allowing them to develop unique powerful weapons & gadgets, or use their knowledge of various sciences (from biology to meteorology) offensively. While a normal human is physically much weaker than races like giants and fishmen, their wide range of attacks, skills, and abilities allow them to become versatile fighters. Even with the physical strength of other races taken into account, there are a handful of humans who can become strong, whether through physical prowess or tactical thinking.
Giant
Giants are a race of beings that vastly overshadow the other known races of the world in size. The most commonly known giants are those from the island of Elbaf.[break][break]
Being giants, they are giant humans in appearance, although many giants have been noted as having more exaggerated proportions and features than most humans. They are so large that when they cry, their tears can cause large areas on the ground to appear flooded. Many giants from Elbaf are based on Vikings in both design and beliefs, though there are also giants from elsewhere that do not share that theme.[break][break]
They are not to be confused with large-sized humans, to a giant these large humans are no more than "oversized ants." Large-sized humans at their tallest reach knee-height of a giant, a normal human only can reach as high as the ankle in comparison. Certain giants, are bigger than average giants by roughly four times that of an average giant, and can grow horns out of their heads, and can have unique skin colors as well (such as pink or yellow). Giants of considerably short stature can also exist as well.[break][break]
All giants can live for up to three times longer than human beings. They are a strong and almost unstoppable race, the average human cannot stand up to them, making them both ideal guards and deadly warriors. Just as large-sized humans have an advantage against "normal" humans, large-sized giants have a huge advantage against "normal" giants. Large-sized humans, even those with great strength are usually just too weak to take on a giant, most giants thus far have either been taken down by the strongest of the human fighters, or by tactics; thus far the most common method to take them down is using one giant against another.[break][break]
However, while they are incredibly strong their size is also their biggest disadvantage. The larger giants are so big that they make for easy targets during battles. Another disadvantage is space, as giants need room to maneuver themselves without damaging buildings or stepping on allies.[break][break]
The majority of giants seen so far believe that to die in battle is a great honor and that duels are sacred battles between the strong to determine who wins the favor of the Gods of Elbaf. Upon returning to Elbaf after a victorious battle, the winners are treated as heroes. However, not all giants believe that fighting and dying in battle is a great honor. Another note is that due to their longer lifespan, they tend to treat time differently than humans. Whereas 50 years to a human would be a lifetime wasted, to giants 50 years is only 1/6 of their potential lifespan. As such, a vow that results in them losing 50 years of their life can be seen by them as "nothing". Giants can be anywhere from 25ft to 100ft tall. Giants as a race perk can start with a strength SA that does not count toward their starting SAs (though this is not a requirement). If taken the giant cannot get a speed SA.
Dwarves
Dwarves are an extremely small sentient race, usually around one foot tall. In comparison to an average-sized human, their height difference is approximately the same as that between a normal-sized human and an average-sized giant. They are mostly human in shape, apart from having a thick fluffy tail and chibi-like proportions, and often have pointed noses. Despite their small size, dwarves possess great strength, with a single dwarf being able to easily destroy a building. They are very fast, enough for them to disappear in the blink of an eye, making it nearly impossible for a normal person to see them. They are known as great cultivators as they stated that they can cultivate any plant, as evidenced by the abundance of plant life on Green Bit. Dwarves are shown to be extremely gullible and trusting, easily convinced to believe anyone, even if they are lying. As a race perk a dwarf may start with an SA that affords them strength and speed however, the SA must also state that they are extremely gullible with a direct correlation to how strong and fast you are to how gullible you are.
Longarm
As their name suggests, all members of the Longarm Tribe seen so far have two elbow joints on each arm, which results in them having abnormally long arms. Furthermore, most members wear Chinese-style clothing, with a kanji on the front. The kanji varies from person to person. Other than that, they have the same appearance as normal humans. Though they can keep their extra joint tucked above their shoulders which gives them the appearance of unusually long shoulders. the tribe's combat style revolves around their long arms and extra joints. As an added racial benefit their long arms being around 6ft they have extended melee range for any technique that uses their arms.
Longleg
As their name suggests, they are a race of very long-legged individuals and because of this, they are very tall and outsize the average human greatly (although they are nowhere near as tall as giants). The incredible long legs of the Longleg tribe endow them with not only height but incredible leg strength as well, and those who are hit by the legs of a Longleg fighter consider them to be like metal whips. As an added race bonus the legs being around 6ft long have added range to any melee attacks that use their legs.
Snakeneck
Not much is known about the Snakeneck tribe. However, as the name suggests their necks are unusually long and powerful. As an added race bonus any melee attack that uses the 6ft long neck has more range than normal.
Minkmen
Minks are humanoids with animal features. Similar to fishmen and merfolk, each individual takes after a specific animal. So far, the animalistic traits of the minks have all been fur-covered mammalian. As such, fur, which they refer to as 'mink' (hence their race's name), covers most of their bodies and is considered their pride and joy. Females tend to look more like humans, while males tend to look more beastial. In some ways, they resemble Zoan Devil Fruit users' hybrid forms. They possess humanoid hands and feet, but those based on animals with paws will also possess paw pads on their palm and up to their first knuckle. It is unknown if the same applies to their feet, as they tend to wear shoes and it is rude to ask.[break][break]
Minks have a variety of abilities like humans. Some are very agile and can leap incredible distances, while others are incredibly burly and strong. Overall, it seems that a mink's strength is dependent on the animal they take after. They have also shown to be extremely stealthy if they choose to be. All minks are natural-born fighters who can use a skill that produces electric shocks known as Electro from a young age and maintain their strength in old age. As an added race bonus Mink can start with an SA that grants them Electro that does not count toward their starting SAs. This also comes with the ability to transform into their Sulong form by looking at a full moon for an extended period (full post). During the Sulong transformation, the mink's hair grows exponentially as well as its body becoming significantly larger, and they emit an electric charge. Along with their altered appearances, their strength and speed are also vastly increased. The strength of Electro is also increased greatly. Whereas before a casual attack may simply inhibit the opponents with paralysis, after the transformation, it is easily capable of knocking out several opponents. Without proper training to suppress their feral urges, minks will lose their minds and rampage indiscriminately. Also, using this form for too long can cause severe exhaustion or even death. A mink can return to its original form if the moonlight is blocked from its eyesight.
Fishmen
Fishmen are one of two humanoid species that inhabit and rule the seas (the other being the merfolk). Fishmen are more fish-like than merfolk, usually looking like a combination of a man and a fish or other aquatic creatures, such as an octopus, manta ray, or saw shark; however, they still have legs. They also have gills between their shoulders and necks, sometimes covered by their clothing, as well as often having webbed hands. Depending on the species, they may have multiple limbs (mainly extra arms). Size may also differ greatly between individuals ranging about the same as humans though most Fishmen are about the size of tall humans on average.[break][break]
Fishmen have gills near their necks, which only work when they are in the water. On land, they can breathe with their lungs as humans do. However, their gills cannot breathe in air, like a normal fish cannot breathe in air through their gills. So covering a Fishman's nose would suffocate them in the air.[break][break]
Even though fishmen are part fish (or at least closer to fish biologically than humans) and have been considered such by prejudiced humans in the past, they are still mammals and give birth to live young. Fishmen are also able to modulate the sounds that they make enabling them to speak in the same language as humans as well as the ability to talk to other animals such as whales showing that a Fishman's larynx appears to be far more adaptable and capable than a human's.[break][break]
They are physically ten times as strong as normal humans from birth (meaning a normal Fishman baby is ten times as strong as a normal human baby) and this difference is magnified underwater, where a human's power is cut in half, while fishmen not only are completely unhindered but are even strengthened. As a whole, amid battle, the Fishman race can be considered unstoppable in their natural habitat - the sea. As well as being powerful they can still talk underwater and cannot drown. However, breathing air into their gills makes them suffer as a normal fish would. While they can use their gills to breathe in the water, they have to switch back to their lungs to breathe in air. However, a Fishman who has eaten a Devil Fruit loses its ability to swim.[break][break]
Like Mermaids, Fishmen also possess the ability to communicate with sea creatures. In particular, Fishmen seem adept at communicating with large sea monsters and possess a unique capacity to bring out the primal rage in such creatures. Of course, the animal being induced has to be at least somewhat willing to comply. it should be noted that just as with Mermaids, Fishmen are still for some reason unable to communicate with Sea Kings.[break][break]
Fishmen often have unique abilities, matching those of the species they are based on, that make them further superior to ordinary humans outside of the physical strength difference. As an added race bonus Fishmen can start with an SA that affords them added strength, speed, OR durability when out of the water but when submerged they get a large boost to all of the above. As well as the ability to breathe underwater and access to the special abilities their species would grant them.
Merfolk
Merfolk are one of the two major races that inhabit the sea (the other being the Fishmen). Just like the mermaids and mermen of folklore, their upper half is that of a human while the lower half is that of a fish. Mermaids may walk normally on land as when they are thirty years old, their tails split into two. Like the fishmen, they are based on the different fish of the sea. Two mermaids of a similar species can also have very different looks.[break][break]
It appears the mermen can retain more fish features in the upper body than the mermaids. It is also possible for merfolk to have webbing between their fingers like fishmen. Unlike fishmen, merfolk do not eat meat or fish of any kind, aside from shellfish, so they remain primarily vegetarian. However, it is unknown whether this is a biological or cultural practice.[break][break]
While merfolk seem to vary as much as humans do, many of the male merfolks carry tridents. Merfolk are the fastest swimmers in the sea. The merfolk can talk to fish and call out to them with a sound wave, which is only audible to them. Despite this, however, and for reasons as of yet unknown, merfolk are unable to talk with Sea Kings. Merfolk also seem to have developed a fighting style unique to their race (like Fishman Karate) known as Merman Combat which seems to involve the manipulation of water. Merfolk can start with a free racial SA that allows them to speak to sea creatures and split their tail fin in two to walk on dry land the SA also increases their movement speed while in water as well as letting them breathe underwater.
Skypiean
Skypieans are the people who come from Skypiea Island. The Skypieans are mostly a non-aggressive race who live peacefully on the Sky Islands so long as you are not a Shandian or a Birkan. They use dials for everyday use, such as cooking. They have small wings similar to the ones found on the backs of the Shandia. They greet each other by saying 'Heso' often while putting their hand against their head and sticking two fingers up.[break][break]
Their wing style is very different from Birkans, styled closer to the Shandia wings. Their wings tend to have shorter feathers that are slightly less in number than a Shandian, often these feathers are thicker and more rounded. They are so close that at times the wings appear to be identical. However, the main difference between Shandians and Skypieans is that Skypieans often have lighter skin tones. They wear more simple civilian-looking attire than the Shandians and Birkans.[break][break]
While seemingly physically weaker than the other sky races, they are more organized and are the most civilized. Their strength is in their more caring nature, organization, and resource access. They follow the Leadership of their ruling governor (whom they call 'God'). They rarely question the actions of their ruling caste. To the Skypieans, the ground from the Blue Seas below (which they refer to as 'Vearth') is sacred as plants do not grow without it in Skypiea. Skypieans can choose to start with a racial SA that does not count to the limit of starting SAs that allows them to fly short distances and about 15ft in the air which can be trained to allow for actual flight.
Shandians
The Shandians are a tribe of people who also live within the Sky Islands. Their dress generally resembles that of Native Americans and their skin is often decorated with tattoos that cover large areas of their bodies. Their wings are similar to those of the Skypieans' in shape and upward direction, however, they tend to have several more feathers, which are longer and have a more defined shape than the Skypieans'.[break][break]
Shandians were once a part of the Blue Sea and their island made up a small part of Jaya. When they were shot into the sky, they soon found themselves as enemies to the Skypieans and Birkans and entered their deadliest conflict for centuries for their homeland. The Shandians are a very dedicated race, whose worship and determination have held their people through the toughest of times. They are skillful warriors who often fight fiercely and are loyal to their tribe. Like the other sky islanders, they may start with the free race SA of flight though under the same restrictions as the other islanders.
Birkans
Like the residents of Shandia and the residents of Skypiea, Birkans are endowed with wings on their backs. However, they are differentiated from the other two races by how their wings face downwards. Residents of Birka have a deal of variety in their appearance. Some of them possess goat-like facial features, having floppy growths resembling goat ears (though they also have normal human ears) and small horns. Unlike Skypieans and Shandians, the people of Birka tend to dress in long white robes, gowns, and other quasi-religious vestments. Birka was said to be home to many strong warriors. Like the other sky islanders, they may start with the free race SA of flight though with the same restrictions.
Cyborg
A Cyborg is a human or another life form that has been modified with machinery and metal for better functioning. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin for extra protection, and weapons installed somewhere in the body.[break][break]
Cyborgs have mechanical parts, which are usually visible on the outside. Though some appear to be sleeker and have no visible cyborg parts, this seems to be more out of preference than skill (though skill sometimes factors into it). Aside from this, they may appear as a normal human or animal on the outside. Modifications may be more apparent when they receive wounds as they may leave their mechanical parts exposed.[break][break]
Cyborgs are rare, as the technology required for their creation is somewhat advanced. Though they have mechanical parts, so long as their brain is not altered in any way, these cyborgs maintain their free will. Cyborgs with their brains modified lose their free will. This leaves them "dead", reducing them to being nothing more than a tool. They can also be made from the corpses of the dead as well as the bodies of the living. The one thing they all share in common is they are still capable of bleeding.[break][break]
Their mechanical parts put them at a high advantage against normal humans, their strength is normally far greater than a normal human and each cyborg is essentially a living weapon. Those who are cyborgs often have an advantage in battle, as they are more powerful than regular humans in both offense and defense.[break][break]
Amongst the cyborgs themselves, capabilities and power vary per individual design; more advanced models may be superior to less advanced cyborgs. Often Cyborgs can be mistaken for Devil Fruit users given their abilities, although this does not prevent cyborgs from actually obtaining Devil Fruit powers.[break][break]
A cyborg with Devil Fruit power will be placed above the overall capabilities of another cyborg of the same design. Due to the rules of Devil Fruits, copying the exact abilities of one Devil Fruit to another of the same model of a cyborg is impossible. Another advantage they have is being able to recover completely after receiving what may be otherwise lethal damage to normal non-cyborg individuals. They can also be repaired, modified, and upgraded in ways humans cannot.[break][break]
Even cyborgs are not without certain flaws that leave them vulnerable since the modifications that they have received are generally man-made, there are usually some limits to the extent of what they can do. It is later revealed that, given that they were originally flesh and blood, vestiges of their former states remain within a cyborg's body. Because of that, they can be heavily injured if they receive internal damage.[break][break]
Another weakness that cyborgs share is that unless they are modified, they do not grow stronger. One other weakness that the cyborgs whose personality is erased seem to share is that they seem unable to feel pain, and thus unable to realize when they are in danger, though while their sensors and programming may counteract this to an extent (depends on what their programming is). Cyborgs share the racial SA with whatever race they started as.
Atlanteans
The Atlantean race is a race of people that look extremely similar to humans but have the underwater breathing and speed of the Fishfolk and Merfolk races. Because of this, they believe themselves to be closely related to the Fishfolk and Merfolk and have been rumored to be a crossbreed of the underwater races and other races. Because they vary in size from small humans to small giants this claim is widely thought to be true.[break][break]
Their underwater capability is much like the Fishfolk able to survive the pressures of the deep and breathe underwater even though they do not have gills. No one is sure how exactly they can breathe underwater and because they do not have any fish-like qualities they are not considered a part of the underwater races by most. It has been a point of conflict between them and the World Government to the point where their home island was sunk with the use of a Buster Call. As a race perk, they get a free SA that allows them to breathe underwater and have enhanced speed when swimming as well as perfect nautical sense.
Fairies
Fairies or Pixies as some like to be called (due to the people of Dressrosa believing the Tontatta to be fairies) are a race of being very similar to the Tontatta in size and stature. However, they look more like regular humans that are tiny (around the same size as dwarves) the only difference being that they are more evenly proportioned and have wings instead of tails.[break][break]
Their wings come in various shapes and sizes and because of this there is a rumor that fairies are like the Skypiean version of dwarves, neither race likes this comparison very much. Like the dwarves, they are extremely fast though they are not strong like them. As a starting race perk, the Fairies get the ability to fly as well as enhanced speed, instead of being gullible like the dwarves they are extremely helpful even to their enemies and are known to help anyone who asks for help. The more helpful they are the faster they can move.
Three Eye
As their name suggests, members of the Three-Eye Tribe have three eyes, with two of them a normally placed human pair and a "third eye" centrally on their forehead (horizontally in alignment with the normal two). Otherwise, they seem entirely human. Three-eyes possess the potential, with their third eye, to achieve "true awakening" which allows them to hear the "Voice of All Things".
Kinokobito
A kinokobito is a humanoid with a mushroom-shaped body and four legs. They come in various sizes and various appearances with each one looking like a particular Mushroom found in the wild. As a starting SA each Kinokobito can produce spores from their body which instantly causes mushrooms of the same type that they look like to instantly grow within a 5ft radius (the radius can be trained to extended). Also ingesting any part of the Kinokobito's body has the same effect as ingesting that type of mushroom.
Lunarians
Lunarians are a race of people from the Red Line capable of creating fire from their bodies. With the creation of the world government, the Lunarians were ousted from their ancestral home using various means mainly through plague-infested "gifts" while feigning friendship. While mostly human-looking, lunarians are noted for the following distinctive traits: a pair of black-feathered wings on their back (similar to, but significantly larger than, the wings of Sky Island residents), as well as silver-white hair and brown skin. In addition, lunarians have a plume of fire near-constantly burning on their upper back, although it will go out at certain points. As a starting SA Lunarians get the free ability "Ignite" which allows them to ignite their body and manipulate the fire they create, including for the projection of concentrated fire blasts or fire-clad physical attacks. Additionally, lunarians' physiology somehow grants them tremendous vitality and resilience to harm that borders on invulnerability, allowing them to thrive in any natural environment. However, the fire on their back which causes invulnerability can only be used for two rotations at Rookie-level (gaining one rotation every level up and two rotations at Legendary rank for a total of seven rotations) However once the invulnerability is done they lose the other abilities of ignite but gain a speed boost as if they had a speed SA of the same rank. At Rookie-level you could only use the invulnerability aspect of Ignite once per thread gaining an additional use for every rank up, however, each use has a three-rotation cooldown at higher levels. Also once you reach Advanced level you can still use the other abilities granted by Ignite.
Ogres
Ogres are a race of people who look a lot like humans, however, they have horns and are much taller than humans with full-grown ogres being anywhere between 10ft to 25ft tall. Ogres are known to be great fighters and while the stories of their bloodlust and aggression have been proven to be false the tales of their durability and longevity are very true. It has long been rumored that Ogres have negligible senescence meaning that at a certain point, they stop biologically aging and unless they die in battle or through disease or starvation will continue to live for centuries with the oldest known ogre having lived 1300 years before dying in battle. As a starting SA an Ogre can choose between either being completely immune to all poisons or having a healing factor (making any wound less severe by spending one post focusing on said injury. All Ogre also get a durability boost at the same level as the Ogre Race SA.
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