Jan 17, 2016 20:00:29 GMT
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Impel Down, also known as The Great Underwater Prison, is a government-controlled stronghold in Paradise together with Marine Headquarters and Enies Lobby. It is the World Government's maximum-security prison for the most dangerous criminals and pirates. It is located underwater in the middle of the Calm Belt.[break][break]
Impel Down is located in the middle of the Calm Belt, where Sea Kings thrive, making entrance difficult. The only way to get there with the greatest of ease is to use the Tarai Current, a water current accessible by going through the Gates of Justice located at either the Marine Headquarters or Enies Lobby. Also, the only way to safely get to the prison is to use one of the Seastone lined Marine battleships, as the entire place is surrounded by Sea Kings.[break][break]
Because of its brutal nature and being renowned for being inescapable almost no person wishes to ever go there. Impel Down is a hell-fortress with maximum defenses, making intrusion and breaking-out by criminals almost impossible.[break][break]
Most prisoners then have their clothes taken before they are given a striped black and white shirt and trousers. However, they are permitted to keep certain articles of clothing such as glasses or a prosthetic limb even if its a hook. Exceptions to this rule are prisoners who were not meant to stay long before death.[break][break]
After sterilization and a change of clothing, the prisoners are then placed in one of the six known levels of Impel Down, based on their crimes and strength. The more heinous or powerful a prisoner is, the lower the level in impel they will be placed. From then on, the prisoners are tortured every day in various ways, depending on their assigned levels, with most of them supposedly having no chance of ever leaving alive.[break][break]
Aside from visitors and Government officials, most people who enter Impel Down never leave there alive. The only prisoners ever allowed to leave are those who are held until their death penalty that takes place outside of the fortress, those who are meant to serve only temporary sentences and those who are released for special reasons.[break][break]
Breakout of Impel Down is virtually impossible, due to the defenses from the extremely powerful traps and guards of the place, with the Sea King-infested Calm Belt being its ultimate barricade.[break][break]
Impel Down is a large submerged tower-like structure whose foundation is at the very bottom of the sea bed. Due to it being built within the Calm Belt, the entire structure is constantly surrounded by gigantic Sea Kings swimming below the water. Along with these beasts, the prison is guarded by a force of Marine battleships.[break][break]
Within the dark confines of the prison are various cells and torture chambers that are used for the prisoners. The cells are all made from seastone to keep those with Devil Fruit powers from escaping. The torture chambers are used for all sorts of brutal unspeakable acts. Among these include continuous whipping, brutal beating to death, boiling cauldrons for burning and drowning, and spiked pits used for impaling.[break][break]
The prison is carefully monitored all around by a Surveillance Den Den Mushi. Tiny versions of them are found in specific locations throughout Impel Down. Whatever they see is transferred to a larger version that sends video feeds to monitors connected to it, allowing the guards to keep surveillance. Each of the smaller versions has an alarm beeper connected to the shells. The large Surveillance Den Den Mushi is kept in a monitor room somewhere within the fortress.[break][break]
There is also what appears to be a medical laboratory stationed somewhere within the great jail, with doctors and a variety of medical equipment for immediate treatments of anyone within the prison, both prisoner and staff alike. However, the doctors seem to have a limit, as they cannot produce a cure for an accumulation of various poisons. The generator room of the entire prison is located on the first floor, before Level 1, and as are the controls to open the Gates of Justice.[break][break]
A prisoner's assigned level is usually determined by the bounty value on his or her head. Although with exceptions, when the Government acknowledges their strength is obviously superior to their bounties. Along with various cells to keep inmates, each level possesses a unique form of torture. Because of these unspeakable acts being performed, each level is given the title of hell. With each descending level, the tortures worsen.[break][break]
Crimson Hell is the first level of Impel Down in which prisoners are kept. The level houses the least-infamous prisoners and contains a large forest of red trees. The leaves of the trees, known as Kenju are as sharp as blades, while the grass on the floor, the Haribarisō, is as spiky as needles. Here, prisoners are forced to run through the forest while being chased by poisonous spiders and guards to experience all the pain from being cut from all directions. As a consequence of prisoners being forced through this forest, it is soaked in blood.[break][break]
Deep within the forest is a hole that leads to Level 2. For those who do not wish to live through the pain of being cut any longer, they were given the option of jumping down the hole to Level 2, which contains an even more terrifying hell that nobody is willing to risk. The security here seems to be somewhat lax.[break][break]
Wild Beast Hell is the second level of Impel Down in which prisoners are kept. It contains various wild beasts of sorts. The beasts kept here include Puzzle Scorpions and Manticores. Puzzle Scorpions are large poisonous insects that can join together to become giant centipedes. Manticores are man-eating human-faced lions that will devour everything from their prey including the bones. Their human faces allow them to speak. However, they can only imitate what they hear like parrots as they do not understand what they are actually speaking. The words they speak are mostly things they heard from the prisoners so some of the things that they say are completely out of place. Among these regular-sized beasts kept here are also two gigantic beasts, the Basilisk, and the Sphinx.[break][break]
The Basilisk is a gigantic snake born from a chicken. It is a feathered mutant that possesses both snake and chicken traits. It is extremely strong. Though formidable, the Basilisk is not the most powerful beast in the level. It is considered to be the "second-in-command".[break][break]
The Sphinx is a gigantic human-faced feathered lion. Significantly larger than the Basilisk and much more fearsome than the other beasts, it is considered the "boss" of the level and is charged with guarding the stairway that leads out of the level. It is so fearsome that the prisoners kept in the level, and even the other beasts hide from it. Like the Manticores, it is capable of imitated speech. It randomly says the names of types of noodles and apparently understands the concept of giving thanks before meals.[break][break]
With these various beasts, prisoners kept here are forced to be chased by them through the corridors of the level. Because of the fearsome danger, prisoners often either lose the will to go on or refuse to escape even when their cells are unlocked. The prisoners held here all have a bounty of 25,00,000B or more.[break][break]
Starvation Hell is the third level of Impel Down in which prisoners are kept. Most of the prisoners kept here are pirates who have a bounty of 50,000,000B or higher. On this level, prisoners feel the heat rising up from Level 4 and are given precious little food and water to keep them in a near-death state. They are reduced to the point where, by merely looking at them, one cannot tell that they were ever once frightening criminals. Also while the temperature here is nothing compared to the level below, it is intense enough to cause overwhelming dryness, resulting in Level 3's somewhat desert-like terrain.[break][break]
In the middle of the level is a large hole going directly to Level 4 down below. This, combined with a gigantic fan directly above the hole, serves as the main ventilation system to redirect the smoke produced from below. Level 4 can be reached through this hole; however, to travel down it holds a risk of death or scalding by the fire and heat from the floor below.[break][break]
Blazing Hell is the fourth level of Impel Down in which prisoners are kept. At this level, a pool lies filled with boiling blood heated by a raging fire making it extremely hot. The heat caused by this is so intense that it also heats up the level directly above it. If one tries to jump down to this level from Level 3 using the large hole used for ventilation above but do not land in a safe place, then they will die.[break][break]
Prisoners from other levels are regularly tortured here. The most prevalent form of torture however is being thrown into the gigantic pot of boiling blood in the middle of the level. Other tortures involve prisoners being hung from ropes around their stomachs en masse and being dangled over the raging flames throughout the level and being put to back-breaking hard labor by supplying giant logs of firewood to keep the flames going. Guards on this level must don protective gear to avoid being hurt by the intense heat, as it is strong enough to sear bared flesh.[break][break]
The warden of Impel Down stays here. His office contains a lift, which can take several people to all the levels throughout the fortress, bypassing the stairs. This is also where the kitchen of the prison is located. The prisoners of this level have a bounty of 75,000,000B or more.[break][break]
Freezing Hell is the fifth level of Impel Down in which prisoners are kept. This is the level where criminals with bounties of 100,000,000B and over are kept. In stark contrast to the level above it, the entire level here is a giant freezer. The level is so cold that not only do the prisoners kept here either freeze to death or lose pieces of their flesh from severe frostbite, but the food given to them is frozen to the level of being virtually inedible. Due to the extreme cold, Den Den Mushi does not function in this level, thus cutting off both contact and surveillance, except on the locations localized around the entrances that connect Level 5 to the previous and next levels. Along with the severe cold, the level is inhabited by wolves. These wolves roam around the level like the beasts of Level 2, where they were originally stationed at. However, they proved to be too brutal to be in Level 2 as they also hunted the other beasts as well, including the Basilisk and the Sphinx.[break][break]
Eternal Hell is the lowest level of Impel Down. It is where prisoners who are insanely powerful, have caused crimes extremely atrocious, and/or whose mere existence has become a major threat to the World Government itself are kept. The prisoners on this level have been given either the death penalty or a life sentence. They are basically "erased" from history.[break][break]
Most high-ranking officers of Impel Down tend to avoid this level because of the danger these criminals pose but will visit it if the need arises. The chief warden of Impel Down also has the authority to execute prisoners kept here on the spot if they begin acting up, and may do so at their own discretion.[break][break]
Most people believe there are only five levels to Impel Down and that any mention of a sixth level is merely just a ridiculous rumor. Because the inmates who are kept here are either kept until their execution or for the rest of their lives there are no prisoners who can tell about level six. Interestingly enough, even though Level 6 is considered the worst hell, prisoners kept here are never actually tortured. t simply seems to be a holding cell for life or until execution and prisoners do not have to endure terrible conditions (burning heat, freezing cold, etc.), unlike the higher floors. However, it could just be that the inhabitants of this floor may simply be too powerful to be affected by torture. Although, solitary imprisonment has been proven to be effective torture in the real world.[break][break]
Impel Down
The great underwater prison
Impel Down, also known as The Great Underwater Prison, is a government-controlled stronghold in Paradise together with Marine Headquarters and Enies Lobby. It is the World Government's maximum-security prison for the most dangerous criminals and pirates. It is located underwater in the middle of the Calm Belt.[break][break]
Impel Down is located in the middle of the Calm Belt, where Sea Kings thrive, making entrance difficult. The only way to get there with the greatest of ease is to use the Tarai Current, a water current accessible by going through the Gates of Justice located at either the Marine Headquarters or Enies Lobby. Also, the only way to safely get to the prison is to use one of the Seastone lined Marine battleships, as the entire place is surrounded by Sea Kings.[break][break]
Because of its brutal nature and being renowned for being inescapable almost no person wishes to ever go there. Impel Down is a hell-fortress with maximum defenses, making intrusion and breaking-out by criminals almost impossible.[break][break]
Most prisoners then have their clothes taken before they are given a striped black and white shirt and trousers. However, they are permitted to keep certain articles of clothing such as glasses or a prosthetic limb even if its a hook. Exceptions to this rule are prisoners who were not meant to stay long before death.[break][break]
After sterilization and a change of clothing, the prisoners are then placed in one of the six known levels of Impel Down, based on their crimes and strength. The more heinous or powerful a prisoner is, the lower the level in impel they will be placed. From then on, the prisoners are tortured every day in various ways, depending on their assigned levels, with most of them supposedly having no chance of ever leaving alive.[break][break]
Aside from visitors and Government officials, most people who enter Impel Down never leave there alive. The only prisoners ever allowed to leave are those who are held until their death penalty that takes place outside of the fortress, those who are meant to serve only temporary sentences and those who are released for special reasons.[break][break]
Breakout of Impel Down is virtually impossible, due to the defenses from the extremely powerful traps and guards of the place, with the Sea King-infested Calm Belt being its ultimate barricade.[break][break]
Impel Down is a large submerged tower-like structure whose foundation is at the very bottom of the sea bed. Due to it being built within the Calm Belt, the entire structure is constantly surrounded by gigantic Sea Kings swimming below the water. Along with these beasts, the prison is guarded by a force of Marine battleships.[break][break]
Within the dark confines of the prison are various cells and torture chambers that are used for the prisoners. The cells are all made from seastone to keep those with Devil Fruit powers from escaping. The torture chambers are used for all sorts of brutal unspeakable acts. Among these include continuous whipping, brutal beating to death, boiling cauldrons for burning and drowning, and spiked pits used for impaling.[break][break]
The prison is carefully monitored all around by a Surveillance Den Den Mushi. Tiny versions of them are found in specific locations throughout Impel Down. Whatever they see is transferred to a larger version that sends video feeds to monitors connected to it, allowing the guards to keep surveillance. Each of the smaller versions has an alarm beeper connected to the shells. The large Surveillance Den Den Mushi is kept in a monitor room somewhere within the fortress.[break][break]
There is also what appears to be a medical laboratory stationed somewhere within the great jail, with doctors and a variety of medical equipment for immediate treatments of anyone within the prison, both prisoner and staff alike. However, the doctors seem to have a limit, as they cannot produce a cure for an accumulation of various poisons. The generator room of the entire prison is located on the first floor, before Level 1, and as are the controls to open the Gates of Justice.[break][break]
A prisoner's assigned level is usually determined by the bounty value on his or her head. Although with exceptions, when the Government acknowledges their strength is obviously superior to their bounties. Along with various cells to keep inmates, each level possesses a unique form of torture. Because of these unspeakable acts being performed, each level is given the title of hell. With each descending level, the tortures worsen.[break][break]
Level One: Crimson Hell
Crimson Hell is the first level of Impel Down in which prisoners are kept. The level houses the least-infamous prisoners and contains a large forest of red trees. The leaves of the trees, known as Kenju are as sharp as blades, while the grass on the floor, the Haribarisō, is as spiky as needles. Here, prisoners are forced to run through the forest while being chased by poisonous spiders and guards to experience all the pain from being cut from all directions. As a consequence of prisoners being forced through this forest, it is soaked in blood.[break][break]
Deep within the forest is a hole that leads to Level 2. For those who do not wish to live through the pain of being cut any longer, they were given the option of jumping down the hole to Level 2, which contains an even more terrifying hell that nobody is willing to risk. The security here seems to be somewhat lax.[break][break]
Level Two: Wild Beast Hell
Wild Beast Hell is the second level of Impel Down in which prisoners are kept. It contains various wild beasts of sorts. The beasts kept here include Puzzle Scorpions and Manticores. Puzzle Scorpions are large poisonous insects that can join together to become giant centipedes. Manticores are man-eating human-faced lions that will devour everything from their prey including the bones. Their human faces allow them to speak. However, they can only imitate what they hear like parrots as they do not understand what they are actually speaking. The words they speak are mostly things they heard from the prisoners so some of the things that they say are completely out of place. Among these regular-sized beasts kept here are also two gigantic beasts, the Basilisk, and the Sphinx.[break][break]
The Basilisk is a gigantic snake born from a chicken. It is a feathered mutant that possesses both snake and chicken traits. It is extremely strong. Though formidable, the Basilisk is not the most powerful beast in the level. It is considered to be the "second-in-command".[break][break]
The Sphinx is a gigantic human-faced feathered lion. Significantly larger than the Basilisk and much more fearsome than the other beasts, it is considered the "boss" of the level and is charged with guarding the stairway that leads out of the level. It is so fearsome that the prisoners kept in the level, and even the other beasts hide from it. Like the Manticores, it is capable of imitated speech. It randomly says the names of types of noodles and apparently understands the concept of giving thanks before meals.[break][break]
With these various beasts, prisoners kept here are forced to be chased by them through the corridors of the level. Because of the fearsome danger, prisoners often either lose the will to go on or refuse to escape even when their cells are unlocked. The prisoners held here all have a bounty of 25,00,000B or more.[break][break]
Level Three: Starvation Hell
Starvation Hell is the third level of Impel Down in which prisoners are kept. Most of the prisoners kept here are pirates who have a bounty of 50,000,000B or higher. On this level, prisoners feel the heat rising up from Level 4 and are given precious little food and water to keep them in a near-death state. They are reduced to the point where, by merely looking at them, one cannot tell that they were ever once frightening criminals. Also while the temperature here is nothing compared to the level below, it is intense enough to cause overwhelming dryness, resulting in Level 3's somewhat desert-like terrain.[break][break]
In the middle of the level is a large hole going directly to Level 4 down below. This, combined with a gigantic fan directly above the hole, serves as the main ventilation system to redirect the smoke produced from below. Level 4 can be reached through this hole; however, to travel down it holds a risk of death or scalding by the fire and heat from the floor below.[break][break]
Level Four: Blazing Hell
Blazing Hell is the fourth level of Impel Down in which prisoners are kept. At this level, a pool lies filled with boiling blood heated by a raging fire making it extremely hot. The heat caused by this is so intense that it also heats up the level directly above it. If one tries to jump down to this level from Level 3 using the large hole used for ventilation above but do not land in a safe place, then they will die.[break][break]
Prisoners from other levels are regularly tortured here. The most prevalent form of torture however is being thrown into the gigantic pot of boiling blood in the middle of the level. Other tortures involve prisoners being hung from ropes around their stomachs en masse and being dangled over the raging flames throughout the level and being put to back-breaking hard labor by supplying giant logs of firewood to keep the flames going. Guards on this level must don protective gear to avoid being hurt by the intense heat, as it is strong enough to sear bared flesh.[break][break]
The warden of Impel Down stays here. His office contains a lift, which can take several people to all the levels throughout the fortress, bypassing the stairs. This is also where the kitchen of the prison is located. The prisoners of this level have a bounty of 75,000,000B or more.[break][break]
Level Five: Freezing Hell
Freezing Hell is the fifth level of Impel Down in which prisoners are kept. This is the level where criminals with bounties of 100,000,000B and over are kept. In stark contrast to the level above it, the entire level here is a giant freezer. The level is so cold that not only do the prisoners kept here either freeze to death or lose pieces of their flesh from severe frostbite, but the food given to them is frozen to the level of being virtually inedible. Due to the extreme cold, Den Den Mushi does not function in this level, thus cutting off both contact and surveillance, except on the locations localized around the entrances that connect Level 5 to the previous and next levels. Along with the severe cold, the level is inhabited by wolves. These wolves roam around the level like the beasts of Level 2, where they were originally stationed at. However, they proved to be too brutal to be in Level 2 as they also hunted the other beasts as well, including the Basilisk and the Sphinx.[break][break]
Level Six:
Eternal Hell is the lowest level of Impel Down. It is where prisoners who are insanely powerful, have caused crimes extremely atrocious, and/or whose mere existence has become a major threat to the World Government itself are kept. The prisoners on this level have been given either the death penalty or a life sentence. They are basically "erased" from history.[break][break]
Most high-ranking officers of Impel Down tend to avoid this level because of the danger these criminals pose but will visit it if the need arises. The chief warden of Impel Down also has the authority to execute prisoners kept here on the spot if they begin acting up, and may do so at their own discretion.[break][break]
Most people believe there are only five levels to Impel Down and that any mention of a sixth level is merely just a ridiculous rumor. Because the inmates who are kept here are either kept until their execution or for the rest of their lives there are no prisoners who can tell about level six. Interestingly enough, even though Level 6 is considered the worst hell, prisoners kept here are never actually tortured. t simply seems to be a holding cell for life or until execution and prisoners do not have to endure terrible conditions (burning heat, freezing cold, etc.), unlike the higher floors. However, it could just be that the inhabitants of this floor may simply be too powerful to be affected by torture. Although, solitary imprisonment has been proven to be effective torture in the real world.[break][break]
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